Gaming

Marketers are leaving Second Life

As I have suspected for quite a while, the whole businesses in Second Life thing appears to have been somewhat overexagerated.

Although Second Life's website claims it has over 8,000,000 members, Forrester Research has found that there are only 30,000 to 40,000 users are logged on at peak times.

When compared to other virtual communities (World of Warcraft anyone?), that number is pretty tiny...

I actually wrote a very long post on this topic, and it was just deleted by mistake. Quite frustrating - that's why you don't talk on the phone and blog at the same time.

Long story short, the argument I was going to make is that Second Life is not dying, but rather virtual communities are just maturing, which is a good thing for marketers.

Much like in the real world, where different demographics frequent different locations, different people enjoy different virtual communities online. Although I don't have research to back it up, my gut says Second life users have very different profiles from Counterstrike users, and World of Warcraft and The Sims Online users, and...

Therefore, as a marketer, it is your job to only enter those communities where you have customers, rather than the one that just happens to be on the cover of Wired or Times this month. Second Life likely wasn't appropriate for many businesses, and hence the pullout. That doesn't mean that it isn't appropriate for any businesses, and definitely doesn't mean that business doesn

You can't avoid the Taxman

The South Korean Government has stated they are going to begin taxing the real money made via virtual transactions: In American terms, that means such things as selling gold on World of Warcraft, or buying property at Secondlife. Taxes will be collected at the service provider level - an automatic VAT (Value Added Tax) will be deducted from seller's monthly revenues.
Governments have been taxing the licensing and sale of intellectual property for a very long time; the real surprise here is they didn't start taxing real money game transactions sooner!

Nintendo Zelda Commercial

Today has been very busy, and I haven't had time to write an insightful post. That being said, look what I stumbled upon! A 1980's commercial for the original Zelda:

[kml_flashembed movie="http://www.youtube.com/v/-ApypJw-JAI" width="425" height="350" wmode="transparent" /]

Zelda was the first video game I ever became obsessed with, so much so that I once didn't notice an earthquake while playing (no joke). On a side note, notice this commercial was from a time period when rap was considered juvenile rather than urban.

Anyways, from now on I will only post when there is something interesting to say - quality over quantity is a mantra of this blog.

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